Raising money as an independent game studio in 2025 might seem like a lost cause but we're proof that people are still placing bets on human creativity and the potential for video games.
Can I just say; It's generous of you to share the slides from your pitch deck! An amazing sneak-peek into what it's like to pitch investors to get behind an idea. I am genuinely fascinated by what you guys are trying to do. Really trying to push the envelope with innovation in gaming, in a world where that seems to have plateaued; while also figuring out how to do that without spending a fortune hiring 1000 people and spending 6 years to put out a game. I am particularly attracted to your proposition of "respecting players' time" with shorter, satisfyingly resolved play experiences. Looking forward to playing your games! Found out about this from the People Vs Algorithms podcast.(Arbitrage media episode) Just a news nerd from Uganda trying to find more thinking around sustainable media business, including video games😉. Greetings for Nairobi, Kenya✌🏾
It's never just the deck. It's never just the background. We're just trying to share our process in case it helps someone. Everyone's story will be different. Luck also always plays a big part but that should be understood. But yeah, having a track record helps even though ours wasn't in gaming so we spent over 4 years getting into the industry first.
It's okay to fool yourself but don't fool others. Your situation is privileged to be able to make those decisions and eventually raise capital. The other 99% cannot.
i don't fancy playing games as much but really excited to see what you come up with. godspeed :)
Can I just say; It's generous of you to share the slides from your pitch deck! An amazing sneak-peek into what it's like to pitch investors to get behind an idea. I am genuinely fascinated by what you guys are trying to do. Really trying to push the envelope with innovation in gaming, in a world where that seems to have plateaued; while also figuring out how to do that without spending a fortune hiring 1000 people and spending 6 years to put out a game. I am particularly attracted to your proposition of "respecting players' time" with shorter, satisfyingly resolved play experiences. Looking forward to playing your games! Found out about this from the People Vs Algorithms podcast.(Arbitrage media episode) Just a news nerd from Uganda trying to find more thinking around sustainable media business, including video games😉. Greetings for Nairobi, Kenya✌🏾
You raised because your background not your deck
It's never just the deck. It's never just the background. We're just trying to share our process in case it helps someone. Everyone's story will be different. Luck also always plays a big part but that should be understood. But yeah, having a track record helps even though ours wasn't in gaming so we spent over 4 years getting into the industry first.
It's okay to fool yourself but don't fool others. Your situation is privileged to be able to make those decisions and eventually raise capital. The other 99% cannot.